Duke Nukem Forever 3D. The Game That was meant to be.

I have been a great fan of Duke Nukem since its original inception all way back in 1991. Duke fighting a legion of robots led by the mischievous Dr. Proton in the classic side-scrolling Mario-like game was a thing of the past that I could play it again and again. The 1993 sequel Duke Nukem II was even better with 256-bit swap pallette and advanced graphics. However, the gaming landscape changed when games like DOOM hits the market in the send-by-mail copy using Scott Miller’s business model called the Shareware (giving a portion of the game for free and let the player pays for the rest if he like the game). Submerged with the 3D World thanks to the advance of the 3D cards at that time, like Voodoo,  and 3dFX,  3D realm, an offshoot of Apogee Software needed to catch up with the competition.  Scott Miller’s friend, George Broussard, set out to create a that game that would the change how the player would interact with the three-d environment like never before. Licencing Ken Silverman’s BUILD engine, Broussard created Duke Nukem 3D.


Released in 1996, Duke Nukem was a massive success. The game was later updated with the release of the 1.4 version, the so-called “Atomic Edition” that includes additional 10 levels to explore, downtown LA, Disney world filled with Babes, Police Precinct, Area 51 to name a few.

Well, I could not resist to the urge to play it on my uncle’s old Dell PC. And what made the game was addictive,  was that every elements in it is destructible.   Violence and Nudity! And you can even give tips to the strip girls so that they let you see their breasts. Bottom line, the game was really downright charming.

The overnight success of Duke Nukem 3D led the developers to port it on the other home consoles at the time  including Duke Nukem Time to Kill (1998) for the PSX platform. Land of the Babe in 2000 and a blood and nudity free port released for the family-friendly Nintendo 64.

But what the fans around the world will remember is THE INFAMOUS SEQUEL that as meant to be, Duke Nukem Forever, announced in April 1997, the game was released, well….June 2011. Plagued by negative reviews, Duke Nukem Forever, is by far the weakest in the league. Outdated graphics, playing with poops in the rest-room (disgusting) and a disastrous  slow loading time.

The problem with Duke Nukem Forever, it did not provide the classic FPS experience that Duke Nukem 3D fans wanted, while also failing to be a decent modern shooter in its own right. As a result, modders Gambini and Mikko Sandt have created the ‘game that was meant to be’.

Duke Nukem Forever 2013 as it is named suggests, catches the spirit of the original 1998 and 2001 trailers while remaining true to the original DN3D. The storyline is the same as the original 1998 trailer. It takes place in Las Vegas. Duke Nukem is now famous around the globe after saving earth from the menacing aliens and rescuing our babes. He is now enjoying his go-go lifestyle in his palace. But as you may expect from action-shooter, everything goes terribly wrong when the aliens come back to earth for revenge.

The mission pack includes Hotel Palace in Las Vegas, the infamous Nevada desert that prompted back in late 90s, DNF developers to switch between game engine, and the EDF military base. The developers promise an ongoing update for the game that will deliver fun like never before.




Author: Sofiane Madani Merouani

Up in the air. Pop Corn Lover and a Dreamer - Avid Reader, Writer and Retro Gaming Collector.

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