Add more ROMs to your Super Nintendo Classic Mini

The Super Nintendo Classic Mini is a must and a no brainer for a collector just like me and for those who would like to leap back to their childhood, enjoying those wonderful games that made our day.

The Super Nintendo Classic Mini comes with 21 bundled games. But its internal memory is limited to 256 MB, and Hackers found their way to add more ROMs to the console thru the workaround.


The following tutorial shows you how to add more ROM and enjoy the games that you tended to play when you were young. However, it should be noted that hacking the console will void its warrenty and there is a chance that you blank the console’s memory.



Splinter Cell (May Be) The Best Infiltration Game Ever! And you should get a copy of it!

Two months ago, I bought an Xbox 360 E with 500 GB of space, enough room to install many games.  However, among the huge library of games of Xbox 360, I do really recommend you to get you hand on Splinter Cell series. One of the best infiltration game ever.

And forgot about all the rest.


The origin of Splinter Cell can be traced back in 2000, when Ubisoft, began developing a stealth game resolves around a protagonist Sam Fischer, member of Black-op sub division of the NSA called The Third Echelon.  Based on the successful Unreal Engine, the game focuses of infiltration and use of darkness to kill the enemies.

All the console versions and PC games in the series were critically acclaimed, and the series is commercially successful. The series, is considered to be one of Ubisoft’s flagship franchises,selling more than 31 million copies as of 2011.

As far as the gameplay is concerned. The encouraged way to progress through the games is to remain hidden, select non-obvious routes, and utilize diversions to pass guards. The first game in the series only features a single-player mode, while The Pandora Tomorrow introduces a two-on-two multiplayer mode.  The Chaos Theory further develops that mode and introduces a cooperative mode. Cooperative mode plays similarly to the single player mode, but adds situations that can only be overcome as a team. The cooperative story lines in Chaos Theory and the sixth generation version of Double Agent parallel those of Sam’s actions in the single-player modes, letting players act on information he obtained or provide support in the field.

Double Agent introduces a morality factor: Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate someone, while the NSA simultaneously instructs the player to prevent the assassination. This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent (such as let himself be seen with an NSA gadget), otherwise he will lose instantly.

The installment I’m playing right now, is Conviction, (on Xbox 360 and PS3). It utilizes a much faster and more violent form of stealth action gameplay than previous games in the series. It retains the cooperative multiplayer mode of the two preceding games.  This game provides an interactive mission update sequence that is built into the levels themselves. Instead of getting an objective-bar popup, the objective may appear in bold white text on the side of a building or in front of a barricade. This adds to the immersion and keeps the HUD uncluttered. The stealth element of the game allows Fisher to hide in the shadows and become almost invisible. Guards may be assassinated by unsuppressed or silenced weapons, gadgets, or hand-to-hand combat. After successfully completing a hand-to-hand kill, the player is provided with an ‘execution’ bonus, which allows the player to mark two to four targets (depending on the weapon selected) such as enemies or objects, and trigger the execution animation. Fisher will then dispatch all targets within a few seconds in an extraordinary fashion. Interactive interrogation cutscenes where Fisher beats up a target for information do not require the player to do anything other than press [Interrogate]. Though if the player happens to be near an interactive object like a television or table, Fisher may use that to alter the standard animation.

And the series does not stop here. If you are a fan of Splinter Cell, I do recommend you to get the related game tie-ins on eBay, some of which are written by the Raymond Banson, known for the Hitman and James Bond.


Smell like the 80s. Meet the new Ataribox

25 years since the release of Atari Jaguar and here we are back with a reboot.  During the E3, Atari unveiled the new Ataribox, a console that would certainly appeal to the hardcore collectors as well as the newcomers.


In an email to Atari fans, the company reveals “our objective is to create something new, that stays true to our heritage, while appealing to both old and new fans of Atari.” The new Ataribox is clearly inspired by the classic wood found on the Atari 2600, and the new console features ribbed lines, a raised back, and a front panel that can either be glass or wood. Indicator lights glow through these materials, and Atari is including SD card support, a HDMI port, and four USB ports on the Ataribox. Two versions of the Ataribox will be released, one in wood, and one in black / red.

But until now, the release of Ataribox and its price tag still remain a mystery.

To be continued…




Xbox One X. it’s the One you’ve been waiting for (Sofiane’s Editorial)

The technology, craftsmanship and attention to detail throughout the new device is simply first class —

Two days ago, I announced that Microsoft finally unveiled its long awaited update to Xbox One hardware during the E3 2017 press conference at Los Angeles. Formally code-named “Scorpio”, The new Xbox One X ( Xbox One with enhanced performances depending to whom you talk) is touted  as the world’s most powerful console.


Microsoft got it right. Continue reading “Xbox One X. it’s the One you’ve been waiting for (Sofiane’s Editorial)”

GAME OVER! Steven E. DeSouza’s directional debut (Sofiane’s Editorial)

For many folks fond of actions pictures of the 80s and 90s, Steven E. DeSouza has established a name within the industry  as the screenwriting wunderkind of the Reagan and Bush eras. if you ever watched  Die Hard, Beverly Hills Cop, 48 Hrs , the hands of Steve E. DeSouza were on them.


During that time-frame, as a bona fide TV maker penning scripts of my favorite shows like Knight Rider in the early 80s to The Flintstones Family in the mid 90s, Steven E. DeSouza has amassed lot of credits to do what other screenwriters would only dream of, becoming a movie director.  Continue reading “GAME OVER! Steven E. DeSouza’s directional debut (Sofiane’s Editorial)”

Duke Nukem Forever 3D. The Game That was meant to be.

I have been a great fan of Duke Nukem since its original inception all way back in 1991. Duke fighting a legion of robots led by the mischievous Dr. Proton in the classic side-scrolling Mario-like game was a thing of the past that I could play it again and again. The 1993 sequel Duke Nukem II was even better with 256-bit swap pallette and advanced graphics. However, the gaming landscape changed when games like DOOM hits the market in the send-by-mail copy using Scott Miller’s business model called the Shareware (giving a portion of the game for free and let the player pays for the rest if he like the game). Submerged with the 3D World thanks to the advance of the 3D cards at that time, like Voodoo,  and 3dFX,  3D realm, an offshoot of Apogee Software needed to catch up with the competition.  Scott Miller’s friend, George Broussard, set out to create a that game that would the change how the player would interact with the three-d environment like never before. Licencing Ken Silverman’s BUILD engine, Broussard created Duke Nukem 3D.


Released in 1996, Duke Nukem was a massive success. The game was later updated with the release of the 1.4 version, the so-called “Atomic Edition” that includes additional 10 levels to explore, downtown LA, Disney world filled with Babes, Police Precinct, Area 51 to name a few.

Well, I could not resist to the urge to play it on my uncle’s old Dell PC. And what made the game was addictive,  was that every elements in it is destructible.   Violence and Nudity! And you can even give tips to the strip girls so that they let you see their breasts. Bottom line, the game was really downright charming.

The overnight success of Duke Nukem 3D led the developers to port it on the other home consoles at the time  including Duke Nukem Time to Kill (1998) for the PSX platform. Land of the Babe in 2000 and a blood and nudity free port released for the family-friendly Nintendo 64.

But what the fans around the world will remember is THE INFAMOUS SEQUEL that as meant to be, Duke Nukem Forever, announced in April 1997, the game was released, well….June 2011. Plagued by negative reviews, Duke Nukem Forever, is by far the weakest in the league. Outdated graphics, playing with poops in the rest-room (disgusting) and a disastrous  slow loading time.

The problem with Duke Nukem Forever, it did not provide the classic FPS experience that Duke Nukem 3D fans wanted, while also failing to be a decent modern shooter in its own right. As a result, modders Gambini and Mikko Sandt have created the ‘game that was meant to be’.

Duke Nukem Forever 2013 as it is named suggests, catches the spirit of the original 1998 and 2001 trailers while remaining true to the original DN3D. The storyline is the same as the original 1998 trailer. It takes place in Las Vegas. Duke Nukem is now famous around the globe after saving earth from the menacing aliens and rescuing our babes. He is now enjoying his go-go lifestyle in his palace. But as you may expect from action-shooter, everything goes terribly wrong when the aliens come back to earth for revenge.

The mission pack includes Hotel Palace in Las Vegas, the infamous Nevada desert that prompted back in late 90s, DNF developers to switch between game engine, and the EDF military base. The developers promise an ongoing update for the game that will deliver fun like never before.




How the Indie game Resonance reminds me of Monkey Island

Here is an article I wrote a long time ago about a very special game that reminds me of another special game that I used to play when I was a kid called Monkey Island. Resonance, developed by a indie programmer bearing an original name Vince XII. His game was released five years ago, and I thought it is a time to revisit it.


In the official page of, Resonance is a twisting and reverting storyline that the player from the perspective of four characters : a young scientist, a doctor, a police officer and a blogger (just like me).  After you are introduced to the gang, the player is free to switch back and forth between them in order to gather evidences and solve the puzzles along the way.  This happens sometimes fifteen minutes after the beginning of the game.

Resonance  uses the point-and-click’s gameplay mechanic that was quite in vogue all a way back in the 90s. That’s is you explore and interact with non-playable characters using your mouse. This is akin to Monkey Island with just think of it as MI with improved sound, gameplay, artistic voice-over, polished UI and graphic minus buccaneers and LeChuck.  The game uses a feature called long term and short term memories. Resonance is presented in a linear way, that’s is you need to solve a puzzle in order to carry on the game and to unfold the story.  And if you die during the game, well, the brilliant programmer Vince XII added the rewind feature. When your avatar passes away, a rewind effect kicks back showing the actions you’ve done before you demise and bring you back to the previous checkpoint. Nice 🙂

As far as the storyline is concerned, it takes place in a fictional Metropolis. A particle scientist dies in a mysterious circumstances and it’s up to the four characters to save the day as they become entangled in search for the scientist’s vault that hides the secret. They will learn to trust each other and work together to overcome the obstacle in their way to keep this new and powerful technology out of the hands of a dangerous organization.

Resonance is available right now on for a mere $ 10. And trust me it deserves many awards. ten bucks won’t burn your pocket after all.