Splinter Cell (May Be) The Best Infiltration Game Ever! And you should get a copy of it!

Two months ago, I bought an Xbox 360 E with 500 GB of space, enough room to install many games.  However, among the huge library of games of Xbox 360, I do really recommend you to get you hand on Splinter Cell series. One of the best infiltration game ever.

And forgot about all the rest.

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The origin of Splinter Cell can be traced back in 2000, when Ubisoft, began developing a stealth game resolves around a protagonist Sam Fischer, member of Black-op sub division of the NSA called The Third Echelon.  Based on the successful Unreal Engine, the game focuses of infiltration and use of darkness to kill the enemies.

All the console versions and PC games in the series were critically acclaimed, and the series is commercially successful. The series, is considered to be one of Ubisoft’s flagship franchises,selling more than 31 million copies as of 2011.

As far as the gameplay is concerned. The encouraged way to progress through the games is to remain hidden, select non-obvious routes, and utilize diversions to pass guards. The first game in the series only features a single-player mode, while The Pandora Tomorrow introduces a two-on-two multiplayer mode.  The Chaos Theory further develops that mode and introduces a cooperative mode. Cooperative mode plays similarly to the single player mode, but adds situations that can only be overcome as a team. The cooperative story lines in Chaos Theory and the sixth generation version of Double Agent parallel those of Sam’s actions in the single-player modes, letting players act on information he obtained or provide support in the field.

Double Agent introduces a morality factor: Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate someone, while the NSA simultaneously instructs the player to prevent the assassination. This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent (such as let himself be seen with an NSA gadget), otherwise he will lose instantly.

The installment I’m playing right now, is Conviction, (on Xbox 360 and PS3). It utilizes a much faster and more violent form of stealth action gameplay than previous games in the series. It retains the cooperative multiplayer mode of the two preceding games.  This game provides an interactive mission update sequence that is built into the levels themselves. Instead of getting an objective-bar popup, the objective may appear in bold white text on the side of a building or in front of a barricade. This adds to the immersion and keeps the HUD uncluttered. The stealth element of the game allows Fisher to hide in the shadows and become almost invisible. Guards may be assassinated by unsuppressed or silenced weapons, gadgets, or hand-to-hand combat. After successfully completing a hand-to-hand kill, the player is provided with an ‘execution’ bonus, which allows the player to mark two to four targets (depending on the weapon selected) such as enemies or objects, and trigger the execution animation. Fisher will then dispatch all targets within a few seconds in an extraordinary fashion. Interactive interrogation cutscenes where Fisher beats up a target for information do not require the player to do anything other than press [Interrogate]. Though if the player happens to be near an interactive object like a television or table, Fisher may use that to alter the standard animation.

And the series does not stop here. If you are a fan of Splinter Cell, I do recommend you to get the related game tie-ins on eBay, some of which are written by the Raymond Banson, known for the Hitman and James Bond.

Sofiane MEROUANI